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Guest perspective: Sony shines at E3

Friday, June 10, 2011, 7:38 am By No Comments | Post a Comment

The new PlayStation Vita, announced this week at the E3 Expo. | Image courtesy of Sony Computer Entertainment Inc.

This year’s E3 Expo in Los Angeles saw plenty of big announcements from the world’s top gaming companies, including a few from firms right here in the Triangle. As the gaming industry’s premiere showcase wrapped up this week, Gaming in the Triangle reached out to Amanda d’Adesky, a local aspiring game developer, to get her thoughts on the most exciting news from an event often fraught with hype. Here’s her take.

Gamers, gadget geeks and tech heads alike all flocked to the Electronic Entertainment Expo in Los Angeles earlier this week in hopes of getting a glimpse at the future of digital entertainment. While most go to this event for the games, a lot of hardware gets showcased at E3, and this year was no exception.

Last year was all about motion controls, both with and without the use of actual controllers. Microsoft revealed the Kinect, Sony announced the Move, and Nintendo stayed mostly silent on the subject, ironically enough. This year, while motion controls were a big part of the proceedings, combining the various gimmicks already available with one another was the name of the game, and the company poised to do it best looks to be Sony.

Amanda d'Adesky

While Microsoft was pushing the Kinect (again) and Nintendo announced a whole new console, Sony hit some very stable middle ground by doing a bit of both.

The NGP, short for Next Generation Portable, made it’s formal debut as the PlayStation Vita Monday. PSVita combines the easy accessibility of touch-screen gaming with the functionality and comfort of a game controller. Sporting a 5-inch multitouch screen, back multitouch pad, dual analog sticks (a first for next-generation handhelds) and 3G/Wifi capability, it appears to be just like any other mobile gaming platform. What makes it stand out is the rear- and front fa-cing cameras, which allow for implementing augmented reality capabilities in upcoming games.

Speaking of augmented reality, many game developers who presented at Sony’s press conference mentioned they would be including this functionality in their upcoming titles thanks to the PlayStation Move camera. Granted, Microsoft and Nintendo had similar news in this same vein, but the ability to experience these alternate realities in 3D makes for some very exciting possibilities. Combine this with the workability of PlayStation Move, and it seems they’ve hit on a very unique scenario. Overlaying monsters, weapons and in-game objects with your real-world surroundings and seeing them truly jump into your personal space certainly sounds like a screaming good time.

Sony also unveiled some nice accessories to bring more people into the world of 3D. A PlayStation-branded, 24-inch 3D display will be released this fall, specifically designed to give consumers affordable access to the wonders of 3D functionality. While this, on it’s own, doesn’t seem like much of big deal, the company boasts that their display will optimize two-player mode by giving each player their own full-screen view in 1080p high-definition, eliminating the inconvenience of split-screen.

The first bundle to be released, containing the PlayStation 3D monitor, one set of active-shutter glasses, an HDMI cable and a copy of Resistance 3 (a Move/3D enabled title from the Insomniac Games, a company with offices in the Triangle) will go for a heartbeat-skipping $499. The price may seem to contradict the goal of an affordable entry-point and spurring further 3D adoption, but to be fair, it isn’t nearly as likely to bring about full-on cardiac arrest like the offering of 3D televisions currently on the market.

Additionally, the choice to offer active 3D viewing while still trying to lower the price point is a bold move, given that the electronics giant could have easily gotten away with offering simple passive 3D like most everyone else. Active-shutter makes for crisper images, and that makes for better viewing.

Though 3D gaming and motion control are nothing new, the seamless integration of the two could prove to be a potent and profitable combination for Sony. Only time will tell just how successful this will be, but one thing’s for sure: Nintendo and Microsoft have some catching up to do.

Amanda d’Adesky is an aspiring game developer, organizer of the Triangle Game Developers Meetup and a contributing writer for Bulletproof Pixel. Follow her blog at Cage Match Panda and her tweets as @amandadadesky.

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