Posts Tagged ‘IBM’

Bora Zivkovic

Serious Gaming at Sigma Xi

Sunday, May 30, 2010, 10:33 pm By Bora Zivkovic

Last week I went to this season’s last American Scientist pizza lunch at Sigma Xi featuring Phaedra Boinodiris (Twitter, blog), Serious Games Product Manager at IBM.

I first saw Phaedra Boinodiris speak as the opening speaker at TEDxRTP (my review) back in March, but this was a different kind of talk, geared more towards scientists and science communicators.

I remember playing Pong when it first came out. I remember spending many hours back in 1980 or so playing The Hobbit on Sinclair ZX Spectrum. And I played many games at arcades (still not knowing which games started out as arcade games adapted to computers and which the other way round). Then I quit playing games for a couple of decades until my kids were ready for them. I loved Zoombinis – an amazing game of logic and a brilliant preparation for taking IQ tests! I loved Richard Scarry’s Busytown – the one and only game I know about infrastructure, where players build stuff and deliver it to others for the good of the town – from baking bread to paving roads – learning along the way how those things are done.

And sure, Phaedra Boinodiris started with a slide depicting Pong (to the chuckle of the audience) but soon got into the real stuff – the serious gaming and the story of how she got involved in developing such games, as well as about studies of gaming and how different kinds of games help develop different real-work skills, from eye-hand coordination to leadership to cooperation. Her first game – INNOV8 – was developed as a prototype, a proof of concept, in only three months and instantly became a huge hit. It is used by businesses and business schools around the world to teach Business Process Management. It is essentially a first person shooter game (without guns) in which the player is brought as an outside consultant into a company where s/he has to figure out the flow, the bottlenecks, etc. (including by interviewing employees, as well as data-sheets) and experiment in making it more efficient. The 2.0 version came soon after, adding such problems as traffic, customer service and supply chains.

YouTube Preview Image

The next game, recently announced and coming out in October 2010, will be a Sim-City-like serious game CityOne, designed to help city planners, town councils, citizens, and engineers plan better, more efficient infrastructure for their cities. Put in your city’s specs and start building new infrastructure, see how much it will cost, see what problems will arise, see what solutions are available – probably something you could not have thought of yourself and may be surprised.

As I am currently reading ‘On The Grid’ it occured to me that the developers of CityOne should read that book, and that Scott Huler should be given a test-run of the game, perhaps for him to review for Charlotte Observer and Raleigh News&Observer and the local NPR station. And for Science In The Triangle, of course.

Sabine Vollmer

3-D learning with fun and games

Saturday, May 15, 2010, 8:01 am By Sabine Vollmer

(Portions of this story were published May 3 in the Charlotte Observer and the News & Observer.)

PHOTO BY TODD SUMLIN – tsumlin@charlotteobserver.com: Northwest Cabarrus High student Brendon Schaumburg, left, works on his senior project with technology facilitator Julie LaChance.

Teens across the country are starting to play computer games in school – and their teachers encourage them.

It’s called three-dimensional learning, and it has little in common with the 1980s video arcades parents remember.

In North Carolina, high school students who take an elective called “Computer Applications 2″ get introduced to Second Life or ReactionGrid, 3-D virtual worlds in which each player has an avatar – like a digital sock puppet that the user controls. In at least one school district, middle school students sit down at computers to play 3-D games in math and language arts classes.

3-D learning makes immediate sense to anybody born after 1985, because the advances in computer technology that stripped video games of their less-than-wholesome image also made the Internet an integral part of everyday life. For teens growing up in a world of Twitter and Facebook and game consoles such as PlayStation and Xbox, it’s no stretch to slip into an avatar and learn about prime numbers, creative writing or citizenship. Read more…

Sabine Vollmer

How much life is there in Second Life?

Sunday, April 4, 2010, 4:45 pm By Sabine Vollmer

More than 2,000 researchers and educators from 69 countries attended the Virtual Worlds Best Practices in Education conference last month, including Tony O’Driscoll of Duke University and Brent Ward from RTI International in Research Triangle Park.

Like the other attendees, O’Driscoll and Ward didn’t travel to VWBPE in person. They sat in front of a computer and had their voice-activated avatars teleport to one of 20 specially constructed virtual islands, where the conference took place over 48 continuous hours. Some of the islands resembled the Guilin mountains in China, an Irish seaside cottage and Stonehenge, the famous English prehistoric monument.

Brent Werber

Wada Tripp, O’Driscoll’s avatar, gave a presentation on 3-D learning, which requires students to interact in simulated, or virtual, environments. Brent Werber, Ward’s avatar, moderated a panel at the conference.

O’Driscoll is a professor at Duke’s Fuqua School of Business and Ward provides RTI researchers technical assistance as the research institute’s director of commercialization. Both are professionals holding positions of responsibility, but neither thinks twice about slipping into his “digital sockpuppet,” a computer-generated persona that lives in Second Life, a three-dimensional virtual world maintained by Linden Lab of San Francisco. Read more…

Sabine Vollmer

RTP Weekahead 3/15

Sunday, March 14, 2010, 3:21 pm By Sabine Vollmer

Events taking place the week of March 15 in the Research Triangle area that are open to the public: Read more…

Sabine Vollmer

RTP Wrapup 2/5

Friday, February 5, 2010, 12:13 am By Sabine Vollmer

GlaxoSmithKline wants to scale back research and development and the cuts could affect jobs at the British drugmaker’s U.S. headquarters in Research Triangle Park, IBM unveils the $360 million cloud computing center it established on its RTP campus and a Durham startup reels in $10.5 million in venture capital and a deal with Burlington-based medical testing giant LabCorp. Read more…